Mar 20, 2009

episode 5.019- Hear No, See No, Speak No.

my final project for Make Up for Film:


we had to combine two different make up techniques, so i did bald cap and wax.  It's pretty cheezy in some parts, but I got a 100% on it, so I can't complain.  That finishes up make up class at Full Sail.  Good times, good times.

For those of you who don't know, i acquired the position of Director on the independent production: Sweet&Sour.  (A script I wrote, but it's just fun to say "independent production")  Now we're in it to win it, with our shoot days being in the first week of april.  Ought to be crazy seeing as how we cast on the 4th and shoot on the 6th...2 days to work with actors on a piece that is centrally an acting piece.......that is one thing Full Sail students will probably never learn to grasp, is what script requires what in terms of Acting, Experimental and whatnot.  Most of them just know the process, not the creativity...which is unfortunate.  oh well.  i'll do my best.

in celebration of me dominating another class (make up) I purchased this:



you guessed it: battling zombies with chainsaws and explosive arrows.  i know what you're thinking: "that doesn't make any sense"  Tell me about it.  i don't know when it became ok to take a well known zombie franchise and turn the zombies into creepy virus monsters that explode into giant meaty plant vine thingys...


thats what happens when you shoot them in the head with a shotgun..the just grow weird tentacally things that whip you in the face.  I mean come on...how does that thing hide inside his body anyways?  completely unrealistic...they should just stick to the whole "reanimated rotting corpse that now craves human flesh" schtick....it's much more believable...sheesh

the real allure to the game is that you can play cooperatively with people across the world through the power of the World Wide Web...which i thought was fantastic, because you meet up with a random person and then get the shit scared out of you by creepy meat plants, together...or so i thought.

my initial outing into the cooperative world consisted of me teaming up with some guy from Jamaica and running around in a swamp for quite some time.  Finally we get to an area where the meat plants start swarming us.  So, instinctively, I start unloaded everything i got at them.  And I mean everything.  Whatever was capable of propelling small pieces of lead at deadly speeds was soon rendered useless as I sprayed anything that moved with lead death...then i ran out.  so, for a good half an hour I ran around with my new jamaican friend scrounging up whatever ammo i could and fighting the hordes and hordes of enemies.  FINALLY, we succeeded in clearing them all out, and I felt a wave of accomplishment flow over me.  Not to mention a certain amount of bonding with my newly acquired teammate.  I thought we were unseperable, as I was sure he felt the same way at his home, admiring how we came through together in the end.  

HOWEVER, in order to escape from this area we were currently in, one of us had to raise the bridge while the other ran across and let them through a barricaded door on the other side.  He quickly volunteered to operate the bridge, so I made my way across.  I was halfway to the other side when the bridge dropped out from under me and i fell to my death on the jagged spikes below...the jamaican traitor quickly left game without so much as a "goodbye".....so much for team...my heart was shattered, and I haven't been able to trust any of my partners since...

Moral of the story:  Always raise the bridge, so the other dumbass can run across and you can watch him fall to his death when you purposely let go...it's hilarious.

2 comments:

Anonymous said...

you nut...

Anonymous said...

I wish, how I wish, I could come watch you direct and film...maybe Kelsey could quietly and unobtrusively tape you in the process? MA